

What SoftRAM 95 claimed to do was software memory compression – on-the-fly compressing data in RAM so that your OS has more fast storage available than without the software. There are few lessons about modern software in there as well. One of the most consistently interesting and entertaining Microsoft blogs, Raymond Chen's Old New Thing, recently covered the dissection of a best-selling bit of software for Windows 95 – SoftRAM 95. Intel claimed this approach allows it to boost graphics performance by simply upping the number of execution units and/or increasing the graphics core's clock frequency.
Intel gma 3150 driver update update#
Intel said this feature could be added through a driver update because of its GMA architecture: it uses unified shader-style "execution engines", so it's just a matter of programming some of these to handle vertex processing rather than pixel texturing. Up until now, these games could not be played on the chipsets like the G965 because they require hardware-accelerated vertex shader processing, and the G965 and earlier integrated chipsets didn't support it.

Abel didn't say what his definition of acceptable is, but the results look reasonably smooth:Ĭan't see a video? You need to get FlashPlayer from Adobe The update allows a range of titles - including Battlefield 2, Battlefield 2142, CoD 2, Elder Scrolls: Oblivion and Ghost Recon to be played on the G965 at "acceptable frame rates", according to Mike Abel, an Intel Product Marketing Engineer. The driver was previously updated in April. The release of the new Intel Graphics Media Accelerator (GMA) driver, version 14.31, came earlier this month and was prompted by the launch of the G35 chipset. Intel has quietly rolled out support for hardware acceleration of Vertex Shader 3.0 calculations in a range of its integrated graphics chipsets, including the Q963, G965, 945G and the mobile GM965.
